Hints, tips and tutorials for 3D modelling & game editing
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KatsBits
Creating custom 3D models &
game content
Level editing, modelling, textures & modsHints, tips and tutorials for 3D modelling & game editing [back]TGA format tiling game texturesNavigation ^Listed below are the current custom texture assets available from Quake3Bits. Primarily in TGA for they can be used in any game that support the format, or with conversion in a photo editing package into any format required. Unless otherwise stated, most of the textures below are for use with games that make use of 'lightmap' based lighting technology - Quake 3, Return to Castle Wolfenstein et-al; although they can be used in nextGen titles (Doom 3 for example) they're not technically set up correctly for games that make use of bumpmapping and dynamic lighting, future releases will take this into account possible with support for both static and dynamic based lighting. Latest textures ^
Texture ListStonewall textures ^
Rock textures ^
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